Aciz

Results 132 issues of Aciz

GtkRadiant-1.6.5-20170820 Steps to reproduce: - Change texture alignment on a brush/face - Leave Surface Inspector open and deselect the brush/face - Re-select brush/face and hit S to open Surface Inspector...

Windows only issue, `in_mouse 2` is basically unusable due to very bad stuttering issue. Worked properly last time with 2.78.1 (SDL 2.0.14), 2.79.0 (SDL 2.0.18) and onwards is broken.

🐞 Bug
P3: Normal
cat: client
🔺 Upstream

`etintro.roq` does not play correctly when `r_ignorehwgamma 0` is set (aka default setting). Using `r_ignorehwgamma 1` makes it work properly. Other .roq videos seem unaffected, perhaps it's related to the...

🐞 Bug
P3: Normal
cat: client

Storing mac address in clients userinfo allows external admin tools such as WolfAdmin to issue bans by mac address, which is not so easily circumvented as IP/GUID based bans.

P3: Normal
💡 Feature
cat: mod

Adds spread to snipers while scoped in air, currently they have 0 spread and can be shot with 100% accuracy while jumping since we don't scope out anymore.

This way you can put latched cvars + `vid_restart` into configs, without having to manually do `vid_restart` after map change. ~~A cvar would be a simple solution that would persist...

P3: Normal
💡 Feature
cat: mod CGAME

I've ported over clip/trigger/slick drawing from [oDFe](https://github.com/JBustos22/oDFe) to ET:Legacy. The current implementation is working as following: * `r_drawClips` - toggle clip brush drawing, including both playerclips and weaponclips * `r_drawClipsShader`...

P3: Normal
💡 Feature
cat: client

After using the new in-game location editor to make locations for my Special Delivery remake, I have some feedback and ideas to improve it. * **Print out more descriptive help...

❓ Feedback
P3: Normal
💡 Feature
cat: client
cat: mod CGAME

Shooting with a pistol (possibly other weapons too, didn't test very thoroughly) completely skips prone animation, dropping you into ground in basically instantly. Same happens in ETPro, so I imagine...

🐞 Bug
P3: Normal
cat: mod

Currently limiting rifle grenades with `team_maxRiflegrenades` will also limit the availability of the rifle weapon itself, not just the grenades. I don't see there ever being a scenario where limiting...

P3: Normal
💡 Feature
cat: mod QAGAME