Aciz
Aciz
GtkRadiant-1.6.5-20170820 Steps to reproduce: - Change texture alignment on a brush/face - Leave Surface Inspector open and deselect the brush/face - Re-select brush/face and hit S to open Surface Inspector...
Windows only issue, `in_mouse 2` is basically unusable due to very bad stuttering issue. Worked properly last time with 2.78.1 (SDL 2.0.14), 2.79.0 (SDL 2.0.18) and onwards is broken.
`etintro.roq` does not play correctly when `r_ignorehwgamma 0` is set (aka default setting). Using `r_ignorehwgamma 1` makes it work properly. Other .roq videos seem unaffected, perhaps it's related to the...
Storing mac address in clients userinfo allows external admin tools such as WolfAdmin to issue bans by mac address, which is not so easily circumvented as IP/GUID based bans.
Adds spread to snipers while scoped in air, currently they have 0 spread and can be shot with 100% accuracy while jumping since we don't scope out anymore.
This way you can put latched cvars + `vid_restart` into configs, without having to manually do `vid_restart` after map change. ~~A cvar would be a simple solution that would persist...
I've ported over clip/trigger/slick drawing from [oDFe](https://github.com/JBustos22/oDFe) to ET:Legacy. The current implementation is working as following: * `r_drawClips` - toggle clip brush drawing, including both playerclips and weaponclips * `r_drawClipsShader`...
After using the new in-game location editor to make locations for my Special Delivery remake, I have some feedback and ideas to improve it. * **Print out more descriptive help...
Shooting with a pistol (possibly other weapons too, didn't test very thoroughly) completely skips prone animation, dropping you into ground in basically instantly. Same happens in ETPro, so I imagine...
Currently limiting rifle grenades with `team_maxRiflegrenades` will also limit the availability of the rifle weapon itself, not just the grenades. I don't see there ever being a scenario where limiting...