Aciz
Aciz
Currently using `set` to change entity key values on an entity requires the entity to have a `scriptname` set. If it's not set, the entity must be deleted and recreated...
Due to the way `etj_noFatigue` works, entities which inflict damage, have their damage halved. This means that most of the time, if a mapper wants an entity to deal e.g....
Now that we have client-side predicted portal teleports, there's only one thing that makes the portal gun feel sub-optimal while playing online with ping: the actual portals are still spawned...
`target_ft_tracker` entity would check the tracker conditions against all/any members of the activators fireteam, and fire based on that. While it's already possible to do this, by using 2x tracker...
Similar to `tracker_not_eq_any/all`, it should be possible to define the way these keys are checked. Currently, all the specified keys must match for targets to activate, there should be a...
There should be nothing that is technically limiting this from functioning, we just need to maintain our separate `CS_SHADERSTATE`-style structure for the state of each clients shaders, and send updates...
We have several cvars in etjump menus that require a `vid_restart` to apply. Currently we just simply have a mention in the UI tooltip that the cvar requires a `vid_restart`,...
`CURLoption` expects the option parameter to be long, function pointer, object pointer or `curl_off_t` (aka long).
Cursor timeout wasn't correctly accounting for the timestamp changes that happened as a result of rewind/fast-forward/seek, resulting in interacting with the UI making the cursor disappear until it was moved...
I am not sure whether this problem is due to ETL, Nvidia drivers, SDL, or hell even my system configuration, but I'm just gonna open an issue about this, to...