Aciz

Results 132 issues of Aciz

Currently using `set` to change entity key values on an entity requires the entity to have a `scriptname` set. If it's not set, the entity must be deleted and recreated...

Feature
Priority: Normal

Due to the way `etj_noFatigue` works, entities which inflict damage, have their damage halved. This means that most of the time, if a mapper wants an entity to deal e.g....

Feature
Priority: Normal

Now that we have client-side predicted portal teleports, there's only one thing that makes the portal gun feel sub-optimal while playing online with ping: the actual portals are still spawned...

Enhancement
Priority: Normal

`target_ft_tracker` entity would check the tracker conditions against all/any members of the activators fireteam, and fire based on that. While it's already possible to do this, by using 2x tracker...

Feature
Priority: Normal

Similar to `tracker_not_eq_any/all`, it should be possible to define the way these keys are checked. Currently, all the specified keys must match for targets to activate, there should be a...

Enhancement
Priority: Normal

There should be nothing that is technically limiting this from functioning, we just need to maintain our separate `CS_SHADERSTATE`-style structure for the state of each clients shaders, and send updates...

Feature
Priority: High

We have several cvars in etjump menus that require a `vid_restart` to apply. Currently we just simply have a mention in the UI tooltip that the cvar requires a `vid_restart`,...

Enhancement
Priority: Normal

`CURLoption` expects the option parameter to be long, function pointer, object pointer or `curl_off_t` (aka long).

Cursor timeout wasn't correctly accounting for the timestamp changes that happened as a result of rewind/fast-forward/seek, resulting in interacting with the UI making the cursor disappear until it was moved...

I am not sure whether this problem is due to ETL, Nvidia drivers, SDL, or hell even my system configuration, but I'm just gonna open an issue about this, to...

🐞 Bug
cat: client