Aciz

Results 132 issues of Aciz

After playing with this for a while it's clear this needs more filtering than just save messages. There's plenty of center prints that the game produces which are really not...

Enhancement
Priority: Normal

No idea why, nothing special in logs about what was happening at the time, so likely some "background" task, or perhaps an entity triggering for a player. Happened today at...

Bug
Priority: High

There's a bunch of 95% identical trace functions for weapons scattered around the code related to ignoring nonsolid players. These should be consolidated to a single place, most of this...

Priority: Low
Refactor

This is possible to do by using trackers, but for mappers convenience, this functionality could be added straight to `trigger_multiple` with either a spawnflag, or something like `wait -2`.

Enhancement
Priority: Normal

There shouldn't ever be a diff number for tied times, possibly something is wrong with the logic for times that are made after your record. ![image](https://github.com/user-attachments/assets/c0a009a7-81a8-4958-aa0c-8e2b8eeca999) Should also take a...

Bug
Question
Priority: Normal

The `field_t fields` array lacks a lot of entity keys, which means that some entity keys cannot be updated via `set` script action, or used as a target key for...

Bug
Enhancement
Priority: Normal

Could be implemented with a worldspawn key, e.g. `nosave_timerun`. This would make it simpler to make sure timeruns don't have unwanted exploits with save/load in them, while keeping the map...

Feature
Priority: Normal

The current HWID system doesn't really make sense, we calculate the HWID on client and mash everything together, and send a single hash to the server. This means that it's...

Enhancement
Feature
Priority: Normal

Currently implementing a volume control for an entity's `noise` key requires one of two things: * The entity is a point entity, which is where the sound will be played...

Enhancement
Priority: Normal

It still has weird coloring issues even on `sv_fps 125`, even though it should in theory work. I was going to enable it for spec/demo playback on `sv_fps 125` for...

Bug
Priority: Normal