Aciz
Aciz
After playing with this for a while it's clear this needs more filtering than just save messages. There's plenty of center prints that the game produces which are really not...
No idea why, nothing special in logs about what was happening at the time, so likely some "background" task, or perhaps an entity triggering for a player. Happened today at...
There's a bunch of 95% identical trace functions for weapons scattered around the code related to ignoring nonsolid players. These should be consolidated to a single place, most of this...
This is possible to do by using trackers, but for mappers convenience, this functionality could be added straight to `trigger_multiple` with either a spawnflag, or something like `wait -2`.
There shouldn't ever be a diff number for tied times, possibly something is wrong with the logic for times that are made after your record.  Should also take a...
The `field_t fields` array lacks a lot of entity keys, which means that some entity keys cannot be updated via `set` script action, or used as a target key for...
Could be implemented with a worldspawn key, e.g. `nosave_timerun`. This would make it simpler to make sure timeruns don't have unwanted exploits with save/load in them, while keeping the map...
The current HWID system doesn't really make sense, we calculate the HWID on client and mash everything together, and send a single hash to the server. This means that it's...
Currently implementing a volume control for an entity's `noise` key requires one of two things: * The entity is a point entity, which is where the sound will be played...
It still has weird coloring issues even on `sv_fps 125`, even though it should in theory work. I was going to enable it for spec/demo playback on `sv_fps 125` for...