Aciz

Results 132 issues of Aciz

Reproducable with `!slap` command from WolfAdmin for example, but likely many others too as this is a rather generic function. Doesn't seem to occur on Linux x64 or Win x86....

🐞 Bug
P3: Normal
cat: general

* Improvements to `target_ftrelay` * Targets no longer fire to spectators (likely never desired + can cause crashes on some entities) * Added spawnflags `1`, `2`, `4`, `8`, `16` and...

Enhancement

Adds fireteam rule to allow shove between fireteam members. * shoving requires either ghostplayers to be turned off by the server/map, or fireteam noghost to be enabled * shove force...

Feature

They currently still drop to floor normally even though items should get deleted once they hit the ground.

Bug

Something to do with `CG_SmokePuff` or `CG_BubbleTrail`. ``` etjump/src/cgame/cg_localents.cpp:1126:34: runtime error: -3728.42 is outside the range of representable values of type 'unsigned char' ```

Bug
Priority: Low

In addttion to filled rectangles/edges, add ability to draw a rectangle with only borders.

Enhancement
Priority: Normal

The hint is always visible, regardless of the button state. This is vanilla behavior, but it really should be hidden.

Enhancement
Priority: Normal

* [x] Make speclock persistent across map changes * [ ] Add an indicator for client to show they are speclocked * [x] Fix speclock bypass bug #553 * [...

Enhancement
Feature
Priority: Normal

- [ ] Explore if it's possible to expose customvote lists to vote menu UI - [x] `listinfo` output is lacking newline - [x] `listinfo listname` formatting is all over...

Enhancement
Priority: Normal

Increase number of shaders that can be used in ConfigStrings' CS_SHADER segment by reformatting its way of storing shader names.

Enhancement
Priority: Normal