Aciz
Aciz
Avoid picking up health/ammo packs instantly when thrown at specific angles.
* Normalize dps to `sv_fps 20` * Fix chunks growing too fast on high `sv_fps` * Cleanup flamethrower constants This isn't really all that important for us since flamer can...
Adds dropdown menus (`COMBO`) to settings UI to better support settings with multiple options. https://streamable.com/6982i6 * Dropdown lists the cvar value each options corresponds to * Dropdown is automatically scaled...
Send `mins/maxs` to client + fix the incorrect origin for the beam start, was using the origin of the `misc_beam` entity, when it should have used the origin of the...
Might not be fixable but should investigate.
Hit region detection gets a nullptr vector when this happens, which crashes the server. fixes #2749
This seems nonsensical and probably a bug with a refactor in 4cfecfac6df19b53742673f563054d7bc6975fbb unless there's some use case here that I don't understand. https://github.com/etlegacy/etlegacy/blob/8fcba2100bd2c46917784fd9aa42f55ce4f3bdea/src/game/g_active.c#L719-L727 Vanilla code checks the values separately if...
Fails with a bunch of linker errors, CMake likely doesn't setup something correctly for this configuration. ``` 10>common.obj : error LNK2019: unresolved external symbol __imp_srand referenced in function Com_RandomBytes 10>sv_init.obj...
On initial server spawn, the server time being really low causes `g_stickyCharge` to not function correctly. I'm not super familiar with the charge code so I can't say if this...
* `savepos ` * `loadpos ` * `listsavepos` - lists all valid savepos files * `readsavepos` - reads savepos files (for refreshing in runtime) Flags: * `1` - Don't store...