Aciz
Aciz
You can already sort of do this by setting `cg_gunY 20` or similar value, but not all handmodels of guns are actually textured on both sides, and animations look a...
Over at scrims, we use a modified mapscript for te_escape2, which turns the CP on first stage into a flag instead. The CP has a speaker (world speaker, not a...
The current crosshairs that the game offers are 64px images. They were probably fine back in the day, but nowadays, with bigger screens and higher resolutions, most of them are...
I am not quite sure how this is possible as engine should not care about this. For testing, I setup 2 identical homepaths with same pk3 files (everything map from...
The implementation of `humans` key in the engine breaks sorting by players for any servers that do not run on etlded, because the client checks for `server->humans` first, only then...
`start_match`, `reset_match` and `swap_teams` were not included in game commands list after the list was refactored, which lead to them not being tab completed. refs cf833ac1ffe9aa4eaa17b4394eb5eb8b9871c03c
When recording video using `video` command, the game speed naturally increases/decreases depending on hardware specs and video framerate. This speed change isn't reflected in command buffer execution, which causes for...
Server address resolves to the name of the played back demo. 
This causes issue where a custom sound pack from one server will be loaded and used on another server that doesn't have the pack. `snd_restart` will fix this on client,...
When running with Vulkan renderer, specifically on Linux (Windows seems to work fine), effects that require `r_fbo 1` seem to cause abnormally high GPU load. OpenGL renderer can achieve same...