speedvoltage

Results 69 issues of speedvoltage

**Issue**: Prediction causes footstep sounds from other players fail to play. This problem is exclusive to dedicated servers as I can't reproduce this on a listen server. **Fix**: Only apply...

**Issue**: The frag grenade's sprite is located at the bottom of the grenade instead of at the top. **Fix**: Move the sprite to be at the top where it should...

**Issue**: When rolling a grenade into a corner that connects to another part of the map, it is possible to have the grenade clip through the corner and end up...

**Issue** When player 1 holds a frag grenade in their physcannon and player 2 punts the frag grenade that player 1 is still holding, it resets the grenade's timer and...

**Issue**: The client console ConVar `hud_showtargetid` does... absolutely nothing. It is declared but never referenced elsewhere in the code, meaning that setting it to 0 has no effect on hiding...

**Issue**: On `dm_runoff`, the console spams `SV_StartSound: npc/env_headcrabcanister/hiss.wav not precached (0)`. **Fix**: Detect when the headcrab canister has landed or opened.

**Issue**: When switching to any team from spectators, the player doesn't spawn immediately and is required to push a button to spawn. **Fix**: Detect with a boolean (`bWasSpectator`) that the...

**Observation**: `Impulse 101` doesn't provide everything on its first pass e.g. SMG1 grenades, SLAMs and frag grenades. **Fix**: Properly provide full ammo for the above weapons and also set health...

**Issue**: There is a potential null pointer when using `impulse 200`. **Fix**: Verify that `pWeapon` is valid.

**Issue**: When players interpenetrate entities, such as the silo doors on `dm_runoff`, the console is flooded with repeated "Interpenetrating entities!" messages. **Fix**: Restrict the message output to appear only when...