speedvoltage

Results 69 issues of speedvoltage

**Observation**: It is not really an issue, more of an observation and attempt to improve things. When you use the `timeleft` concommand, it displays the time left properly, but fails...

**Issue**: Non-looping are immune to the `StopSound` input in Hammer for some reason. **Fix**: When the `StopSound` input is sent to an `ambient_generic`, ensure that the sound is stopped by...

**Issue**: When an explosive barrel was destroyed, every time it respawns, it would blow on contact with the floor. **Fix**: Clear all previous flags.

**Issue**: When player 1 shoots a bolt that gets stuck in the world, player 2 can jump onto player 1's bolt in the 2-second window the bolt has ended its...

**Issue**: The `CPointAngleSensor` used to depend on the target entity's general forward vector, which doesn't always match up with a player's true view direction. This could lead to misalignment in...

**Issue**: If a player disconnects while they were holding an orb in with their physcannon, the orb ends up levitating in the air. It eventually dissolves, though. **Fix**: Free the...

**Issue**: Explosions would show spark underwater. The check was inverted here. **Fix**: Invert back the check for if the explosion happened underwater.

**Issue**: When a player dies while burning, the fire will not extinguish. **Fix**: Extinguish fire on player death.

**Issue**: When dying while holding a prop, said prop remains predicted and is not cleared, which causes a mismatch between the server and the client i.e. the prop will be...

[Reference](https://developer.valvesoftware.com/wiki/Dynamic_Weapon_Spawns). **Issue**: Dynamic weapon spawning was hit or miss because of how inconsistently weapons were set up when they spawned. Sometimes, the physics properties and movement types didn’t get applied...