speedvoltage

Results 69 issues of speedvoltage

**Issue**: Items may not spawn at their right location in some situations. **Fix**: Ensure items properly respawn at a proper location (duh) by adding a check to ensure that if...

Original fix applied by Tony Sergi [here](https://github.com/ValveSoftware/source-sdk-2013/commit/7e8c33446a38bfe5b1b0bbc3e72d8c04ad696e19). Original commit comment: > Fix MP Gravity Gun carried objects > This is a fix that myself and Mike Durand had applied to...

**Issue**: Melee attacks weren't filtering out entities that shouldn't take damage, which leads to situations where melee hits affected immune entities. Additionally, passive entities (like props) weren't getting the right...

**Issue**: When you use the physcannon and the physics object you're holding gets motion-disabled, it might not let go of the object. Plus, there's no proper verification to see if...

**Issue**: The function `PreferredCarryAngles` doesn't pass any arguments. It's not really an issue when we think about it, but we can improve this. **Fix**: Pass `CBasePlayer *pPlayer` for `PreferredCarryAngles`. The...

**Issue**: While charging an orb using a secondary attack, players may unintentionally or deliberately cancel the charge by changing weapons. **Fix**: Restrict weapon switching while an orb is being charged.

**Issue**: Even though it's a small issue, the AR2 bullets show visible impacts when they hit the sky or nodraw textured surfaces. **Fix**: Just avoid rendering any bullet impacts on...

**Issue**: When charging an orb and holding `+ATTACK`, some bullets end up being lost. **Fix**: If we are charging an orb, prevent any other attack action until the orb is...

**Issue**: When a player holds an orb in the physcannon, other players can punt the orb and influence its ownership, causing the previous owner i.e. the one who is holding...

**Issue**: When orbs collide with weapons and items, they sometimes get stuck and stop moving until they are freed, either by themselves or by being grabbed/punted. **Fix**: Try to detect...