speedvoltage
speedvoltage
**Issue**: In some cases, whenever a player is damaged by explosion, it causes a ringing effect. The problem is that this ringing can become stuck and players must either reconnect...
**Issue**: Some debug commands that work in singleplayer will just crash the game in multiplayer. **Fix**: Prevent most debug commands that are known to crash the game from being used...
**Issue**: When a player disconnects, a death sound is played. **Fix**: Check if a player is disconnecting and don't play any sound.
**Issue**: Despite `cl_autowepswitch` being set to 0, in some cases, the game completely ignores it and still proceeds with the switch. **Fix**: Refactor the switch bit to properly detect `cl_autowepswitch`.
**Issue**: When weapons respawn, the previous owner is sometimes retained, which makes it impossible to punt weapons. The most notorious case is on `dm_lostarena_rpg` where many players found themselves unable...
**Issue**: The movement calculations for `CFuncMoveLinear` were using `GetAbsOrigin()`, which caused inconsistencies when the entity was parented. This led to incorrect position updates and movement-related issues. Additionally, movement sounds were...
**Issue**: Address the FIXME comment: `FIXME: This is a little questionable. Do we want to fix the speed, or let it continue on at the old speed?` **Fix**: Allow the...
**Issue**: Rotating entities can at one point exceed valid angle ranges. **Fix**: Normalize the angles of a rotating entity to ensure it doesn't exceed valid angle ranges.
**Issue**: The `func_tank` entity was not being properly transmitted to clients under certain conditions, causing issues where it would not render or function correctly in multiplayer. This was likely due...