slipher

Results 181 issues of slipher

Changing weapons via buying/selling at the armory twice with a short separation can cause a visual glitch. I produced the following screenshot by starting with a rifle, pressing a key...

A-Gamelogic
S-Verified
T-Bug
A-Graphics

Roblox has a fork of Lua 5.1, [Luau](https://luau-lang.org/), which provides secure sandboxing for Lua VMs. I wonder if that might be interesting for us? In the cgame it could be...

T-Question
A-VirtualMachine

This problem affects both RmlUi Lua and sgame Lua. When a Lua script causes an error (such as trying to index into nil), the Lua interpreter stops execution of the...

T-Bug

This an issue to track integration of freem's work on GLM migration. The current statios is that sgame and shared (BG) are mostly migrated, but cgame is mostly not. freem...

A-Gamelogic
T-Cleanup

I propose using a builder interface for traces. For example instead of ```cpp // Example 1 trace_t tr; trap_Trace( &tr, origin, vec3_origin, vec3_origin, dest, ENTITYNUM_NONE, MASK_SOLID, 0 ); // Example...

A-Gamelogic
T-Feature-Request

On @DolceTriade's server, the console scales up in size if I hover the mouse over the Lucifer Cannon in the armory menu while the console is open. Observe how the...

T-Bug
A-Renderer

This reverts commit c3d538d0990dd45b5a5b688ea7c3b38d1b515cce. It breaks dynamic lighting. The light tile rectangles are visible. ![unvanquished_2024-06-30_152600_000](https://github.com/DaemonEngine/Daemon/assets/7809431/b3e911fd-b83d-4fbd-bd6e-dda2b751a5b1)

Some renderer functions attempt to read back a surface's polygons from `tess.verts`. There are 3 possibilities, none of them good: - The surface uses a static VBO with multidraw. `tess.numVerts`...

A-Renderer

I have found that the `generic_VBO` vertices are sometimes rendered with other shaders than the ones it is intended to be used with. Out of curiosity, I checked to see...

T-Bug
A-Renderer