slipher
slipher
This screenshot shows the two bugs described below:  This one shows things working correctly (I deconstructed the OM):  ### 1. Transparent surface sometimes not rendered The Overmind is...
In 0.51.1, the fog in [`atcshd`](https://users.unvanquished.net/~kai/bunker/pkg/map-atcshd_1.2.2.dpk) looks like this:  In 0.54.0 it looks like this: 
Map: https://users.unvanquished.net/~sweet/pkg/map-defenxe_0+b2.dpk Shader: ``` textures/mario/tree_shader { qer_editorimage textures/mario/tree.tga surfaceparm alphashadow surfaceparm noimpact surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull disable deformVertexes autosprite2 { map textures/mario/tree.tga rgbGen identity depthWrite alphaFunc GE128...
On plat23 there is an unphysical situation, where some rooms are supposed to be covered by the skybox. 
I propose moving all of the cvars that cause the renderer to assume failure when testing for a certain optional OpenGL feature under the `r_ext_` prefix. Currently they are divided...
R_GetPortalOrientations is a render frontend function, but it writes into the tess.verts buffer which is supposed to be used by the renderer backend. Sure enough, if I launch daemon with...
In 0.55 there is a bug that the chat prompt ("Say:") can be open, while neither the chat box nor the game controls are accepting input. A friend got this...
The old chaingun model continuously rotated as you fired it, and after you stopped shooting, it gradually spun to a stop. This was managed by the CG_MachinegunSpinAngle function. The new...
I noticed a certain texture in Forlorn appears a lot darker than it should be. Viewpos `2640.107910 2175.905762 320.125000 -91.455688 14.249268`. Maybe the release candidate was made with the wrong...
With `cg_drawGun 0`: 1. When you fire the lasgun, it spawns smoke particles in your face. 2. Flamethrower projectiles are not visible. The second one is weird since you'd think...