slipher

Results 181 issues of slipher

This screenshot shows the two bugs described below: ![unvanquished_2024-08-24_074127_000](https://github.com/user-attachments/assets/aef0188b-7ad4-47ce-9a02-fd7b5a3c410e) This one shows things working correctly (I deconstructed the OM): ![unvanquished_2024-08-24_074102_000](https://github.com/user-attachments/assets/094d2341-e9a7-47ef-81cf-215bbf527d38) ### 1. Transparent surface sometimes not rendered The Overmind is...

T-Bug
A-Renderer

In 0.51.1, the fog in [`atcshd`](https://users.unvanquished.net/~kai/bunker/pkg/map-atcshd_1.2.2.dpk) looks like this: ![unvanquished_2024-08-24_053651_000](https://github.com/user-attachments/assets/57000e6a-d82e-4fdf-be3c-cf28fbd8f61f) In 0.54.0 it looks like this: ![unvanquished_2024-08-24_053820_000](https://github.com/user-attachments/assets/e3cc3443-c422-43d3-8d05-97eb69df5c42)

T-Regression
A-Renderer

Map: https://users.unvanquished.net/~sweet/pkg/map-defenxe_0+b2.dpk Shader: ``` textures/mario/tree_shader { qer_editorimage textures/mario/tree.tga surfaceparm alphashadow surfaceparm noimpact surfaceparm nomarks surfaceparm nonsolid surfaceparm trans cull disable deformVertexes autosprite2 { map textures/mario/tree.tga rgbGen identity depthWrite alphaFunc GE128...

T-Regression
A-Renderer

On plat23 there is an unphysical situation, where some rooms are supposed to be covered by the skybox. ![unvanquished_2024-08-18_221135_000](https://github.com/user-attachments/assets/c195a59a-7e70-4a28-b718-5bc7abef3b67)

T-Bug
A-Renderer

I propose moving all of the cvars that cause the renderer to assume failure when testing for a certain optional OpenGL feature under the `r_ext_` prefix. Currently they are divided...

A-Renderer
T-Cleanup

R_GetPortalOrientations is a render frontend function, but it writes into the tess.verts buffer which is supposed to be used by the renderer backend. Sure enough, if I launch daemon with...

T-Bug
A-Renderer

In 0.55 there is a bug that the chat prompt ("Say:") can be open, while neither the chat box nor the game controls are accepting input. A friend got this...

T-Bug
A-Input

The old chaingun model continuously rotated as you fired it, and after you stopped shooting, it gradually spun to a stop. This was managed by the CG_MachinegunSpinAngle function. The new...

T-Improvement
A-Content
A-Graphics

I noticed a certain texture in Forlorn appears a lot darker than it should be. Viewpos `2640.107910 2175.905762 320.125000 -91.455688 14.249268`. Maybe the release candidate was made with the wrong...

A-Assets
T-Regression

With `cg_drawGun 0`: 1. When you fire the lasgun, it spawns smoke particles in your face. 2. Flamethrower projectiles are not visible. The second one is weird since you'd think...

T-Bug
A-Graphics