slipher
slipher
When reading #1383 it occurred to me that another good alternative to changing the FOV for wide screens in fullscreen mode could be drawing only on part of the screen....
On a review a while ago @Kangz suggested that headers in Daemon are not supposed to have to include anything that is already included by the precompiled header. This doesn't...
There is a feature for the renderer to add dynamic lights based on BSP entities with the `light` class name. There are no Tremulous or Unvanquished maps that use it....
The distance limit between a portal surface and the nearest `misc_portal_surface` entity was removed in bf333c6d106886441d35cc37dc8dffc9f3dfeeae. However, the comment at the end of R_GetPortalOrientations suggests why a maximum distance may...
Stacked on #1029. Please review that one first. Gamelogic companion: https://github.com/Unvanquished/Unvanquished/pull/2900 The cgame can now, if it wishes, receive key up and key down events while binds are active. Upon...
When downloading a file for the build we should have the expected cryptographic hash (hardcoded) and check that it matches. This goes for the external_deps bundles provided by us as...
Google Native Client, or NaCl, is not as dead as has been previously believed. Although support for NaCl in websites and 3rd-party browser extensions has been removed, it lives on...
`vboData_t::spriteOrientation` is never set anywhere, and it was that way since the field was introduced in [b10e8c2](https://github.com/DaemonEngine/Daemon/commit/b10e8c278c7817d52b6095f9f961598792a04dcb). I guess the "autosprite" thing (no idea what it is) has probably been...
Set the `-fstack-protector-whatever` flag in `external_deps/build.sh`. Annoyingly, when building with MinGW this will cause [an extra DLL dependency](https://wiki.unvanquished.net/wiki/MinGW#Built-in_DLL_dependencies). At least this DLL is (so I believe) flavor-independent, so it shouldn't...
I have [a branch](https://github.com/DaemonEngine/Daemon/compare/master...slipher/printdepversions) that adds a `printdepversions` that prints (if knowable) the header and binary versions for each of our external library dependencies. I don't think it's a good...