slipher
slipher
On Windows, while moving the application window, the engine's main loop is blocked. Mostly I notice this with the dedicated server that prints "Hitch warning". And the freeze is mostly...
There is a Ninja-based generator for Visual studio, which is used if you create a project using Visual Studio's CMake integration. There are issues with it because the `CONFIG` generator...
Instead of having Logger::DoDebugCode, DoVerboseCode etc. that conditionally execute a function based on the log level (to avoid evaluating expensive expressions for disabled messages), provide functions returning a bool that...
In https://github.com/Unvanquished/Unvanquished/issues/1722 a need for a parabolic trace. This means sweeping an axis-aligned bounding box along a parabola, rather than along a line as in a standard trace. Not sure...
This is a proposal for a more general system of conditionally activated binds to replace `teambind`. Loosely inspired by the discussion of Xonotic bind overlays in #108 (although I don't...
If you leave a `Cvar::Callback` cvar in the gamelogic at its default value, then the callback is not called the first time the gamelogic loads, but it is called on...
When I look at bullet hole marks while moving, sometimes there is a flickering effect. It seems that parts of them are temporarily disappearing. I get this issue on both...
Floating point exceptions can be useful to detect bugs such as floating point division by zero. A cvar to turn that on would be a useful debugging tool. Preferably on...
Using the tiled renderer, the area covered by a dynamic light can have visible, blocky edges. The issue can be observed by firing a single pulse rifle shot. Here's a...
- Fix args for `exec` scripts - When setting a cvar via the command with the same name as the cvar, concatenate all arguments instead of taking only the first...