slipher
slipher
Stacked (hehe) on #1063. In #716 I removed the code for NaCl exception messages in favor of letting it crash with an nice stack trace. But we can have our...
When handling debug draw commands, the renderer may access an invalid `tess.verts` pointer if the debug draw commands fail to issue a BEGIN command. E.g. ``` // from the sgame...
@DolceTriade suggested in [a comment](https://github.com/Unvanquished/Unvanquished/issues/2808#issuecomment-1752425638) an idea for how to enable limited UI modding: disable Lua in the HUD context and allow modding of the HUD only. Without Lua it...
For example if the console is open in the main menu, the text on buttons will still turn yellow when hovered. This is "wrong" since the buttons cannot be clicked....
The cvars prevent bots from evolving to these classes, but not from spawning as them (nor committing suicide in order to spawn as them). Related: #2968
The world "Loading" is written in very small letters in the top left of the screen during map load. There is markup in `transition_loading.rml`: ``` Loading ``` I assume that...
The bullet hole marks made by, e.g., the rifle appear much fainter than they did as of the last release. While working on the mark IPC batching commit, I thought...
We use the `QSettings` to store some settings for the updater. But there is also some Qt support code that makes its own QSettings in a different place to store...