Mathias Agopian

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What platform is this on?

@August1996 have you observed this behavior on the emulator?

how did you determine that "Structure Pass" was taking a lot of time? What tool did you use?

we never were able to observe this behavior. Re-open if you still see it.

I'm going to assume this is fixed because the spirv matrix assignment issue has been fixed.

I believe this has a high change of having being either fixed or worked around -- we workedaround many timer query issues on Mali.

looks like this is not actionable at this time.

The following code causes the crash: ``` #version 300 es layout(std140) uniform FrameUniforms {     vec2 i; } frameUniforms; layout(location = 0) in vec4 mesh_position; void main() {     gl_Position = mesh_position;    ...

This can actually be repro'ed with a release build: - just use the `-d` option when invoking `build.sh` - if using Android Studio, you **also** need to set `com.google.android.filament.matdbg=true` in...