Mathias Agopian
Mathias Agopian
What platform is this on?
@August1996 have you observed this behavior on the emulator?
how did you determine that "Structure Pass" was taking a lot of time? What tool did you use?
we never were able to observe this behavior. Re-open if you still see it.
bug amnesty, too old, not actionable
I'm going to assume this is fixed because the spirv matrix assignment issue has been fixed.
I believe this has a high change of having being either fixed or worked around -- we workedaround many timer query issues on Mali.
looks like this is not actionable at this time.
The following code causes the crash: ``` #version 300 es layout(std140) uniform FrameUniforms { vec2 i; } frameUniforms; layout(location = 0) in vec4 mesh_position; void main() { gl_Position = mesh_position; ...
This can actually be repro'ed with a release build: - just use the `-d` option when invoking `build.sh` - if using Android Studio, you **also** need to set `com.google.android.filament.matdbg=true` in...