Mathias Agopian

Results 175 comments of Mathias Agopian

Well, I think you're right anyways, when we set the scissor we just don't take the scaling into account. I think there are many other bugs with scissor. For instance...

Well I think scalling the scissor is not going to work well anyways, because it's an int value. So it's unclear how to round for example. e.g. If you have...

this is a FYI PR, but comments are welcome.

@xujikai could you check if the problem still exists?

I'm very reluctant adding such an API because we're not actually tracking *all* the state that might exist. To implement this correctly, we would have to: - reset the state...

Yes a PR just doing (1) would have a chance.

@romainguy we did, but @lincolnfrog is still seeing this assert after patching the PR that was supposed to fix it.

I think this should be fixed now.

I had to increase `CONFIG_PER_RENDER_PASS_ARENA_SIZE` to 3 MiB, `CONFIG_PER_FRAME_COMMANDS_SIZE` to 2 MiB and `CONFIG_MIN_COMMAND_BUFFERS_SIZE` to 3 MiB to be able to render a ~3400 items scene. We will make this...