Mathias Agopian
Mathias Agopian
@grassydragon sorry for the long time getting back to this PR. This is what I would like to see: - have an option to include or not the transparents. I...
Yes, I kept it open because it's an interesting feature and definitely something that would be good to fix. We do not have any urgency on it though.
> Yes, you can use multiple instances of Filament (although it's expensive, it's better instead to create one `Engine` and share it across multiple `Renderer`). Unless you need to use...
@oceanii could you please try with a debug build of Filament? We should get a better stack trace.
> > You can use a single Engine to render into two SurfaceViews. It's better in terms of resource usage. > > I plan to try a single Engine to...
@jwinarske can you please explain the logic in your sample code, I don't understand what's going on: - if the value returned is even, then we always return `req`. Why?...
Can you try with a debug build?
Can you give us more detailed repro steps. which viewer are you using, which model. Does it happen with any model?
Can you include the GLB that causes problems?
Ah... yes, it's true we didn't intend for the imported texture to be used in this way. I believe the correct way to make this work is to use fences...