a strange phenomenon when rendering
Describe the bug i load 32 models and play animation, the framerate is very low. but after coming from background, it works well.
you can refer to this video video
source code filament-multi-model
i found that this method cost much time to complete.

and i print the name of node is "Structure Pass".
so there may be some problems in this code

Thoughts: could be a clocking issue, or a driver issue.
What platform is this on?
What platform is this on?
@pixelflinger my phone is android 10 xiaomi 9
may be you can run the project filament-multi-model, you can increase or decrease the number of model until the framerate declines. and then you switch to background for seconds, after coming from background, the framerate will be normal.
@August1996 have you observed this behavior on the emulator?
@August1996 have you observed this behavior on the emulator?
I haven't tried it on the emulator, I'm using a physical machine.
how did you determine that "Structure Pass" was taking a lot of time? What tool did you use?
how did you determine that "Structure Pass" was taking a lot of time? What tool did you use?
i add some code to calculate and then compile the sources.
we never were able to observe this behavior. Re-open if you still see it.