Mathias Agopian

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No update. We still want to implement some of these solutions.

I would not recommend using the opengl backend on iOS (not macos) because we're planning to remove support soon. Also when doing performance comparisons you need to also look at...

It won't be significantly faster than gl. What kind of improvement are you hoping for?

yes I'd really like to be able to do that.

Yes, unfortunately, Power VR compilers are very buggy.

Okay noted. This will take some time to clean-up our makefiles.

Yes, this use case is currently not supported.

We've tried hard to not expose the STL in our public header. However, they did leak in a couple of places, and we've mostly done that work on `libmath`, `libutils`...

No, no thoughts yet.