Mathias Agopian
Mathias Agopian
For your use case you should try VSM shadows + a small blur radius.
PCSS is vastly more costly than VSM. So from a performance standpoint, VSM is going to be better. Also since you want a soft result, you can use a very...
I am not able to reproduce this problem. Please provide more detailed steps. Which app did you use? Can you reproduce with our gltf-viewer sampler. Can you reproduce on the...
we're not taking the same path that with glsl (i.e. not calling size optimization at all) because, I'm assuming, we need the fp16 transformation? I think there should be a...
Note that iOS GLES backend is considered low-priority and is on life support. iOS should use Metal.
@bejado @z3moon could one of you just try to repro this on a windows machine?
Actually we're calling the get methods at the last possible time to allow the driver to compile in parallel. The get is not about state caching, it's about finding out...
Yes, UBOs are required.
> Is it completely certain that the UBO feature is causing the problem? Since it's a bug in Chrome on MacOS, I wonder if you guys have given any feedback...
We have already tried to mitigate the issue. Currently we don't have a solution because the same material file is used desktop and web.