Mathias Agopian

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@Nemi26 the dispersion doesn't work with gltf_viewer's `-u` (ubershader) option; it crashes. FYI. Do you want to give it a shot at fixing it, or should I revert the change...

@benn-herrera we're almost there! Looks like the iOS build is failing and the PR needs a rebase.

Please provide the model with the problem. I'm not understanding which uniform block is involved here. Is it because of skinning? Currently filament is limited to 16KB UBOs to accomodate...

I think we fixed this very recently. Can you retry with a build from today?

> @pixelflinger this one https://github.com/google/filament/pull/9377? Yes