Pierre-Thomas Meisels
Pierre-Thomas Meisels
Hello ! This has been fixed in #337, but this is not released yet. We're waiting for plugin PR to be merged to make a major version release.
> I'm actually not sure, my project shifted so I haven't tested latest releases on that platform. I did, eventually, solve this myself in my own fork of the project,...
Do you think it is possible to add the same for ScriptInstancePlaceholder in this PR ?
Hello ! Thanks for reporting. Can you tell if you have same behaviour in both debug and release exports ?
I can't find why this happens only on debug builds. Can you provide a sample project so that I can dive in and debug this ?
We'll start a rework of event emitters next week. Too much problems with current code.
> I tried these changes out when I click reload banks it still doesnt get the latest changes from the bank. It only updates after restarting the editor Did you...
> After looking at my setup again I have already found the issue, my bad again No problem, thanks for testing it
Hello ! It seems that's two bug on our own. Here we expect universal binary. https://github.com/utopia-rise/fmod-gdextension/blob/master/demo/addons/fmod/fmod.gdextension I think we should add universal binary creation in CI. The second bug is...
Oops sorry, I was confusing with macOS for info.plist Do you have same problem on 4.2.2 ? Maybe we just need to create a release with 4.3 godot-cpp. Maybe they...