Pierre-Thomas Meisels
Pierre-Thomas Meisels
We just published a new release. With this one you should have more logs. Can you try with it ?
Hello ! Sorry I was off for few days. Is Distance parameter global or local to event. Also what type of parameter is it ?
Do you think you can provide a minimal project to reproduce it ? So I can debug this
Hello ! I did not tested macOS export for a long time. Will try it asap to check what happens.
Hello ! I tested on macos template_debug export with demo project and I'm not able to reproduce, everything works fine on my side. Do you have a minimal reproduction project...
> Update: I tried changing master.strings to load first, as that was a fix for a few other people, and now my game just crashes on load, it's a grey...
> I'm also having this issue. It does not matter if I set the parameter on the FmodEventEmitter3D object from the inspector, or if I set the parameter from code,...
Can you provide a minimal reproduction project ? So that I can have a look at it ? Cannot reproduce on our demo project
Hello ! @JamesK89 I just downloaded and imported your demo project in godot 4.3. I cannot reproduce with it, sound is playing without any error logs: https://github.com/user-attachments/assets/5af34c89-314e-4f88-8658-2cf042d714ce
Ok I found why parameter has no effect. That's a design problem regarding how we load event. Preload event does not load the event. It will load it only when...