Pierre-Thomas Meisels

Results 146 comments of Pierre-Thomas Meisels

This crash happens when no JAVA_HOME env variable defined. But stack trace makes it cryptic to debug.

We will add debug symbols for debug build in a next release. Which version are you using ? We can still disassemble binary and look where it crashes using adresse

As we reworked the plugin with gdextension, I think we can close this.

I'm asking same question for https://download2.gluonhq.com/substrate/staticjdk/

Sorry for double comment, but I really need answer to this issue. @jperedadnr maybe you can explain how to build those static libs ?

I managed to build a static JDK for iOS thanks to [Multi Os Engine](https://github.com/multi-os-engine) community. In case someone else want to be able to build a jdk for ios, [here](https://github.com/utopia-rise/ios-graal-jdk-21)...

We're going to make reloading happen on cpp side so this error should go with it. I would not do a workaround if we totally change how reloading work in...

lateinit variables works, see [tests](https://github.com/utopia-rise/godot-kotlin-jvm/blob/1dfa11d5c43fc9f85de2260b8e88f4911afddcb9/harness/tests/src/main/kotlin/godot/tests/Invocation.kt#L59) I suppose you call your variable too early and godot did not set it yet.

Currently we did not updated plugin to 2024. @chippmann FYI

Can you post screenshot you posted on discord, with little description ?