Pierre-Thomas Meisels

Results 146 comments of Pierre-Thomas Meisels

Hello ! This is currently being reworked in #579 For now please create script within IDE and attach them using drag and drop.

Hello ! Can you start app from a terminal by executing `Contents/MacOS/Godot` exe inside editor app to check if there is any log ?

I think this is because your `JAVA_HOME` env variable is not defined using `launchctl`, and so is available in terminal only. You really should embed a JVM in your project....

You mean having a duplicate of existing debug arguments but for scene we start from editor ?

I wonder if we would encounter side effect with graal native-image. I think it should be ok, but we should test.

Hello ! Can you give informations about the CI steps you're doing with where it fails ?

Sorry for late reply. It looks like the types has not been added to `project.godot`. Did you commit changes to this file ?

> I've got similar errors using https://github.com/abarichello/godot-ci/blob/master/.gitlab-ci.yml to export my game to Windows. > > ```shell > $ godot --headless --verbose --export-release windows ../build/windows/$EXPORT_NAME.exe > Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org...

> Unfortunately `godot --headless --editor --quit` is already part of the pipeline. > > > > I've just added a stage to download the actual files (including the libraries which...