Pierre-Thomas Meisels
Pierre-Thomas Meisels
Ok seems that’s a bug from long time. We assumed it was working like on other os, but that’s not. I found an explanation [here](https://stackoverflow.com/questions/22257445/why-do-we-need-so-1-file-in-linux). We need to add versioned...
Btw, what was the problem on windows ?
Hi @elizarov ! I guess I will try to compile it and use it on the kotlin wrapper for Godot in a first time. Then I'll see if I have...
> We have not explored yet how to set up a test for the Android/Native code that is compiled that way. Probably, it needed to be run under Android emulator...
There is a problem with creating an auto conversion: Let's imagine someone registers an `ArrayList` to engine, then engine resends back a list to put in this variable. As engine...
I wonder if runtime crash we had when testing with graalvm native-image on iOS is not linked to this issue. We had `Unreacheable code` when calling ::class, whatever the class...
Yes, it is fixed.
I think we will need another `@RegisterProperty` annotation implementation for private field with getter and setter.
> TLDR; I'm one of the maintainers who's strongly in favor of explicit registration. However I do see I'm definitely the minority and i do see the painpoints. Some things...
Maybe this "all register" feature can be done by an external plugin, like the kotlin all open plugin.