Pierre-Thomas Meisels
Pierre-Thomas Meisels
Fmod libraries being unsigned is not a problem, Godot exports will sign them. What I’d like is to be able to deliver those dynamic libraries in our releases. This would...
Hello ! This ticket is definitely a good idea. I think we should stay with this repo for now, as we rely on `godot-cpp`. I would do what we do...
Hi ! Currently I got a crash on linking on iOS as soon as I have a gdnative in it, since 3.1.1. IOS was working in 3.1. An [issue](https://github.com/godotengine/godot/issues/30518) has...
Hello ! To move from JNI to Panama I think we should wait this to be in a LTS jvm release, and in major android version. But this is not...
Is this windows only ?
Did you added bank and sound files to exported resources in your export settings ? A log would be easier to understand what’s happening. BTW, it makes me think we...
This seems so. What I find weird is that normally there’s no need for files ending with `.13`. Can you check what libraries you have in export ?
Btw: here you can find discord link, https://github.com/utopia-rise/fmod-gdnative/pull/130/files So that we can discuss easily.
Can you try to copy the `.13` files in the export directory ?