Pierre-Thomas Meisels
Pierre-Thomas Meisels
I think this is less a priority than fmod nodes. I'll look at godot-cpp modifications on HTML5 when we get less work on Godot kotlin
On my side I’m experiencing troubles with the cmake file, so nothing is recognise in Clion
Hello @bitbrain ! Thanks for starting this big work. In Godot 4 classes have been renamed for consistency purpose. ˋTransform` is now `Transform3D`, but this should not change how we...
> Also, perhaps we want to update our SConstruct file and simplify it like this: https://github.com/nathanfranke/gdextension/blob/main/SConstruct (with additional FMOD dependency setup) > > We could also add godot_cpp as a...
> Made some more progress! Now it seems to be stuck at the linker stage: https://gist.github.com/bitbrain/6ffac642e8b20e4ea19dfdc136f660aa (64bit) > > These initial linker errors are odd, as well: > > ```...
IOS is failing because of a linked error: ``` Undefined symbols for architecture arm64: 928 "_AVAudioSessionCategoryPlayAndRecord" ``` My guess is that a lib path is not set correctly in link...
> > @2shady4u one thing we might want to consider doing is when building: to export the dynamic libraries into the respective folders listed here: https://github.com/utopia-rise/fmod-gdnative/blob/godot-4.0-adaption/demo/addons/fmod/fmod.gdextension#L5 (the paths for non-Windows...
Hello @marekdomagala, can you provide content of `lib/windows` folder ?
Here is an existing thread about godot integration: https://qa.fmod.com/t/how-does-fmod-integrate-with-godot/16130 Also answer from fmod sales about distributing dynamic libraries: ``` Hi Pierre, You are able to redistribute the fmod dlls, but...
Hello @benbatt @bitbrain idea was to try to make it an official fmod plugin, downloadable from fmod website, on this I can understand this can be not compatible with your...