mausimus

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ShaderGlass uses a different capture API than OBS (MediaFoundation instead of DirectShow, which is also why OBS Virtual Camera isn't showing) which is supposed to be lower latency. I'd be...

Yes, I'm afraid so. DirectShow support might get added to ShaderGlass in the future, but there's no concrete timeline yet.

Thanks a lot for reporting, yes looks like there's a bug when loading parameters for imported shaders, will fix.

This should be fixed in v1.2.3, if you still see the issue please reopen.

You're absolutely right, my bad. I've released a hotfix 1.2.3.1 where this should also be fixed.

Vulkan is in the works but it looks like you should sort out these driver problems tbh.

Try pressing Ctrl+Shift+G to re-force ShaderGlass on top, MAME is sometimes a bit difficult but eventually it should work. The alternative is to run the emulator in Windowed mode, use...

Sorry high refresh is somewhat broken right now because I don't have a good monitor and can't test it. However frame limiting in SG is unlikely to be perfectly smooth...

You mean for cases where the emulator has extra toolbars etc.? If you use Window Input, you can use Crop function to cut the input down to game view only,...

Oh right, no sorry there's no way for ShaderGlass to know game from overlay, it all comes in as a single texture from capture API. You could set up a...