mausimus
mausimus
Could you try the latest beta? It has a new timing mechanism independent of Capture API so perhaps will help with the stuttering. I only have a 60fps monitor so...
There's no set fps limit in ShaderGlass, if you set FPS to 100% it will run at VSync. But I don't have a high refresh monitor to confirm how things...
I released a new beta (1.0.3) which adds an "Advanced" menu where you can: * switch to Flip presentation model (there are some WGC bugs when on Windows 10, move...
Ok I think I might have fixed the 65 fps ceiling; turns out the Windows timer I was using to time frames has ~15ms resolution so a lot of frames...
Thank you for testing, I pushed the fix to 1.1.4 stable. Regarding these remaining issues around focus and VRR I'm afraid they will need to wait until I can test...
For Windows 11 the border should not be present by default, but if it still is try the steps from the FAQ https://github.com/mausimus/ShaderGlass/blob/master/FAQ.md#-i-see-yellow-border-around-captured-screenwindow The "Remove yellow border" is always grayed...
That is interesting since Windows 10 doesn't allow removal of the border; perhaps you've found some loophole in its enforcement of it.
Unfortunately that is the situation on Windows 10 and it's beyond my control. On Windows 10 it's only possible to "avoid" the border by using Clone mode and covering the...
I don't have a Mac nor know anything about programming for it but I had a look at the docs and its Capture API does theoretically allow window exclusion aka...
@dirkwhoffmann Many thanks for the pointers! Click-through on Windows is achieved via a hack, not something officially sanctioned by an API, exploiting a feature which allows creating "transparent" windows (i.e....