mausimus
mausimus
Thanks for the report, will fix.
This sample compiles fine for me, it doesn't look like you're running it from the right directory. The default setup is for use with a debugger so it might not...
Interesting, check if you have fxc.exe at that path, if not you'll need to install Windows SDK.
To include a new shader you need to create a Slang profile file (.slangp) and run that through ShaderGen as well. It will automatically add the the profile and shader...
This is in fullscreen? If you can get the emulator to run in windowed mode with a set integer scale, that's how you'll get best results.
Thanks for the report, unfortunately I don't have the hardware to reproduce this. ShaderGlass relies on Windows Capture API to set the framerate so something must be conflicting over there.
Hey, many thanks for all your work on SDL and apologies if this is not the right place to raise this. One issue I've been running into when using SDL...
Hm not sure, I don't have much experience with MSYS; Windows Capture API relies on winrt so it might be tricky.
I released 1.1.5 beta which automatically hides original cursor when "Capture Cursor" is enabled, please give it a try. https://github.com/mausimus/ShaderGlass/releases
Yes, I've been contemplating tray menu, will schedule for 1.2 (as 1.1 is due tomorrow).