mausimus

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Apollo might be using the same capture method as ShaderGlass which makes it invisible (similar problem to OBS desktop capture) and I won't be able to do anything about it....

Hm there's some settings in the registry also, only the default profile is a file in AppData, so I'd need to store those in a file as well.

Currently shaders have to be precompiled, I will see if/how much trouble these would entail.

Thank you! crt-guest-advanced-ntsc is included in latest beta (0.91), picked up from RetroArch just a few days ago. Please check it out.

Thanks for the suggestions, the menu has grown a bit over the years and its design has always been more technical-focused with deliberately separated Input and Output menus; and yes...

I've published it on Steam; not sure about the package managers, I don't use them personally, but will leave open. https://store.steampowered.com/app/3613770/ShaderGlass/

Hey it works fine for me: 1. Started ShaderGlass, it's floating on desktop 2. Started MK 3. Alt+Enter to make MK fullscreen (ShaderGlass still floating on top of it) 4....

It's fine in Windowed mode as well; make sure to use Ctrl+Shift+G to get ShaderGlass into fullscreen so it doesn't take over input focus from the game.

Yes I tested this on Win 10 earlier. After setting up ShaderGlass you should be able to click the game window to give it focus back, with ShaderGlass remaining on...

Hm, hard to say. I tested on a fresh Win 10 install and it worked perfectly (well... I suck at MK). Using the Window Clone mode approach you could even...