lightningterror

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I'll close this since it's really low priority. I don't think anyone will be looking in to this for a long time.

You could improve the emulator in a lot of different ways, the problem is we lack the manpower to do so, which is why I closed it. Improving accuracy on...

Fatal Frame 3 should look darker, there are some slight differences tho. Minimum: ![image](https://user-images.githubusercontent.com/18107717/183531665-6b952f6f-cc17-40af-a9ee-e73780061110.png) Basic: ![image](https://user-images.githubusercontent.com/18107717/183531684-1087536f-9b35-4561-970a-e4ff4dce89e4.png) Maximum: ![image](https://user-images.githubusercontent.com/18107717/183531767-1cfb1b92-4743-48f0-b7a4-79e6b6b67431.png) Software: ![image](https://user-images.githubusercontent.com/18107717/183531900-181f88fd-413c-45ff-8070-47c9dc3d5ced.png)

Master Vulkan: ![image](https://user-images.githubusercontent.com/18107717/183535147-7b972cd4-3f89-4e53-9b1a-0effe9551659.png) Master DX11, intel igpu: ![image](https://user-images.githubusercontent.com/18107717/183536719-de88446a-fbe5-4291-b9af-ff7eb43ebc3a.png) PR Vulkan: ![image](https://user-images.githubusercontent.com/18107717/183535178-80f0f0fe-e8e6-4aba-8b3f-adc232d58c46.png) PR DX11, intel igpu: ![image](https://user-images.githubusercontent.com/18107717/183536547-26258f8d-14d1-4e96-844c-77767669f98d.png) PR DX11, Nvidia: ![image](https://user-images.githubusercontent.com/18107717/183537187-1c49f570-f6ba-41ed-9852-08c777abeeef.png)

That's how it's supposed to work, it doesn't cover all types of draws, it's a hack, and where it doesn't work you use other type of upscaling hacks.

The games don't appear to use dithering effect, issue is blend mix isn't accurate and requires sw blend which is maximum in this case. With that said I was working...

> Musashi 100% uses dithering, because I tested forcing dithering on and the colour banding went. I'm unable to trigger the dithering log from the dumps.

See if https://github.com/PCSX2/pcsx2/pull/6784 helps Fatal Frame, other than that you'll need to use Maximum blending as that is the accurate option, nothing else we can do atm.