lightningterror

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You can also post gs dumps of them as well.

Anything till (including Comet Lake) Pentiums/Celerons don't have AVX support so that's still fairly recent release. Feels like too soon to drop it.

Explanation from ref what's happening here: > draw 60 > FBMSK 0x3fff so write to G A > draw 16->0 (7->0) texture read 0->16 (0->7) > Shuffle is GA >...

Fixed in https://github.com/PCSX2/pcsx2/pull/13142

Can you try https://github.com/PCSX2/pcsx2/pull/12694 if it fixes the crash?

@stuken Any update on the brightness suggestions so it can match master?

Ref said that the issue is RT in RT.

TODO: On the dumps that I saw a difference should be checked on a ps2 to compare how they should look like.