lightningterror
lightningterror
You can also post gs dumps of them as well.
Anything till (including Comet Lake) Pentiums/Celerons don't have AVX support so that's still fairly recent release. Feels like too soon to drop it.
Explanation from ref what's happening here: > draw 60 > FBMSK 0x3fff so write to G A > draw 16->0 (7->0) texture read 0->16 (0->7) > Shuffle is GA >...
Fixed in https://github.com/PCSX2/pcsx2/pull/13142
Is the issue present on latest dev build too?
Can you try https://github.com/PCSX2/pcsx2/pull/12694 if it fixes the crash?
@stuken Any update on the brightness suggestions so it can match master?
Ref said that the issue is RT in RT.
The water reflections need full blending, doesn't affect sky tho.
TODO: On the dumps that I saw a difference should be checked on a ps2 to compare how they should look like.