lightningterror

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Seems it's an issue with texture shuffling, it's hitting the assert `ASSERT(!m_texture_shuffle || (context->CLAMP.WMS < 3 && context->CLAMP.WMT < 3));` Here's how it looks without texture shuffling. ![image](https://user-images.githubusercontent.com/18107717/223504559-e6ee2219-f966-4741-8027-9744938981f9.png)

@KondeU Can this be re tested on latest Nightly, if the issue persists can you take a blockdump using 1.6 from starting the game till after pressing the start on...

I was thinking the same thing.

The window issue might be a half screen issue since if you switch between renderers it blinks black for a moment, and it lines up where the window is broken.

GS dump would be nice, possibly multiframe here.

Only half of the effect is rendered, and since it's half we have a crc fix that skips the effect.

Unrelated but maybe you could also replace the deprecated texture barrier with the new function that you mentioned.