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Zone of the Enders 1 HD Collection broken textures using Vulkan

Open ghost opened this issue 5 years ago • 11 comments

Using AMD RX 580 8GB with Adrenalin 19.12.1. Vulkan: scr_vulkan OpenGL: scr_ogl Vulkan and OpenGL RSX Capture: vulkan_and_ogl_rsx_captures.zip Log: vulkan.log.gz

Looks like on nVIDIA works fine (credits 13xforever): unknown

ghost avatar Feb 09 '20 18:02 ghost

Please retest.

kd-11 avatar Mar 01 '20 06:03 kd-11

Same problem using 0.0.9-9791, RSX Capture on Vulkan : BLES01756_20200301123242_capture.zip

Edit: tried using Adrenalin 20.1.3 and same problem

ghost avatar Mar 01 '20 11:03 ghost

How about now?

digitaldude555 avatar Jun 12 '21 12:06 digitaldude555

This is still an issue as of 1/1/2023 using latest RPCS3 with a RX5600xt on Adrenalin 22.11.2. I unfortunately have no luck with either OpenGL or Vulkan.

sorasword avatar Jan 01 '23 23:01 sorasword

Please retest and update this issue with AMD drivers 23.2.1 or newer as recently there have been changes that positively impact RPCS3.

AniLeo avatar Mar 02 '23 13:03 AniLeo

Please retest and update this issue with AMD drivers 23.2.1 or newer as recently there have been changes that positively impact RPCS3.

Updated to Adrenalin 23.2.2 and RPCS3 Version: 0.0.27-14788-1d7a0066, still having the same issue with both OpenGL and Vulkan using the default settings.

sorasword avatar Mar 03 '23 18:03 sorasword

Textures are still broken with Zone Of The Enders HD Collection, on both ZOE 1 and The 2nd Runner using:

AMD Radeon RX 6700 XT graphics card Adrenaline v23.4.3 RPCS3 v0.0.27-15050-3aa15c8a

I have tried both Vulkan and OpenGL, almost same problems with textures. If I can help to solve the issue in any way (by providing info, logs, trying different settings, etc...) I would be happy, so let me know.

EQQx110 avatar May 23 '23 23:05 EQQx110

I'd like to just confirm that it's working properly on NVIDIA GPU.

Vulkan rendered tested.

RPCS3 v0.0.27-cbe1628c AMD Ryzen 9 5900X GTX 1080 Windows 11

There are some slowdowns in some places, but it seems to be because of MLAA turned on on some of the maps.

RobbedColek avatar May 29 '23 16:05 RobbedColek

Verified. Only affects the windows AMD driver, AMDVLK which is the same driver with LLVM backend works fine on linux.

kd-11 avatar Jun 08 '23 11:06 kd-11

Definitely an AMD compiler bug with nested ifs inside an infinite loop outer block. I can rewrite it easily to avoid the issue but a bug report is needed to get this resolved by the vendor.

kd-11 avatar Jun 08 '23 13:06 kd-11

Definitely an AMD compiler bug with nested ifs inside an infinite loop outer block. I can rewrite it easily to avoid the issue but a bug report is needed to get this resolved by the vendor.

I'm no expert in these things and almost never comment on github, so excuse my noobish questions in general: Can't you report it? I would, but I don't know how it works, unlike you.

EQQx110 avatar Jun 26 '23 14:06 EQQx110

It was reported a few weeks ago. We're waiting for a fix.

kd-11 avatar Jun 27 '23 12:06 kd-11

It was reported a few weeks ago. We're waiting for a fix.

Any updates on this?

sorasword avatar Jan 15 '24 04:01 sorasword