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Flickering textures in Ratchet & Clank Future: Tools of Destruction
Quick summary
One of the old bugs, when some textures are glitching/flickering.
Details
https://github.com/RPCS3/rpcs3/assets/90133207/078fc066-db91-4d58-9a81-e83993b382b6
Attach a log file
Attach capture files for visual issues
https://drive.google.com/file/d/1dwCz524248hZ0mu263rop2d2w8yJRRg2/view?usp=sharing
System configuration
OS: Windows 11 CPU: i7-11700 GPU: GeForce GTX 1660 SUPER GPU driver version: 531.79
Other details
No response
I think a savefile is more useful for debugging this. Also:
- Try enabling "read color buffers" option in the advanced tab.
- Try enabling "force high precision Z" in the debug tab or config.yml to force better Z range on NVIDIA cards.
Here's my save file https://www.mediafire.com/file/so3dfamynfz9eo6/BCUS98127_SAVE_1.rar/file
I try both options and sadly it is the same. 1.- Read color Buffers RPCS3.log.gz
2.- Force High Precision Z RPCS3.log.gz