mujoco
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Multi-Joint dynamics with Contact. A general purpose physics simulator.
using 2.2.0 and Unity 2020.3 I built a single muscle mujoco model to use with ML Agents. However, I noticed that the model actuation behaves differently from the simulator, which...
I'm attempting to utilize complex meshes (e.g. fruits) in my Unity scene with the MuJoCo Unity plug-in, but I found out that the objects' behavior are rather 'unstable' when they...
**Preview:** ![dark_mode_mujoco](https://user-images.githubusercontent.com/37873142/178103702-43c14f1d-9484-4172-ae41-30b1c637d2b8.gif) External: https://github.com/MrDogeBro/sphinx_rtd_dark_mode
Related issue: https://github.com/deepmind/mujoco/issues/404
Hi, I am new in Mujoco. I'm looking for some help with acquiring the rope end 3D coordinates position. - FIrstly, as far as I refer the tutorial, it seems...
I downloaded the latest 2.2.1 version of Mujoco, both windows binaries and source code. I am running Windows 10, Unity 2020.3.36f1. Create a vanilla 3D project from unity hub I...
The way Mujoco Unity plugin is currently working is simply to attach Mujoco in runtime and execute physics on Mujoco Nodes. While that is a good approach for running simulation...
As advised to me in #364 I tried to use mjCModel to build a model pragramatically. However I get some undefined reference errors to some mjCModel member functions. After some...
Hi, I am having a weird behavior in the mujoco simulator. The scenario is described below: 1. Two objects(box) are combined through a weld constraint. The smaller one is inside...