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Godot Engine official documentation

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**Your Godot version:** Godot 4.5 (stable branch of the documentation) **Issue description:** The new [godot-cpp documentation page](https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/gdextension_cpp_example.html) could do with being expanded. It covers the essentials for setting up and...

enhancement
area:manual
topic:gdextension

Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3 - P2. Also, the...

bug
area:manual
cherrypick:4.4
cherrypick:4.5

Godot version: 4.5 stable Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3...

bug
area:manual

Imo the handedness of angles in the documentation images for methods such as [Vector2.angle_to](https://docs.godotengine.org/en/stable/classes/class_vector2.html#class-vector2-method-angle-to) should be explicitly shown. My hope is that this adds visual clarification/intuition that: 1) these three...

enhancement
area:class reference
content:images

**Your Godot version:** 4.4 **Issue description:** While working on a plugin that uses a [`CodeEdit`] I found the documentation of it to be a bit sparse. - [ ] [`_request_code_completion`]...

enhancement
area:class reference

**Your Godot version:** 4.5.1.stable **Issue description:** There is a typo in the documentation for the enum ``MouseBehaviorRecursive`` in ``Control``. For the value ``MOUSE_BEHAVIOR_ENABLED``, it says "Allows the control to be...

bug
good first issue
area:class reference

Several areas missing but as a starting point to figure out the specifics

enhancement
topic:buildsystem

Add an example on how to store the arguments of the emitted signal

enhancement
topic:gdscript
area:manual

**Your Godot version:** 4.5.1 **Issue description:** The document for the RandomNumberGenerator class is missing some pieces of information regarding what happens when `float randf_range(from: float, to: float)` and `int randi_range(from:...

enhancement
area:class reference

**Your Godot version:** 4.5 - stable, (steam) **Issue description:** The create_from_image() did not worked for me, as stated in the example of image loading. But the set_image() worked when i...

bug
area:class reference