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Godot Engine official documentation
Added instructions for handling diagonal movement animations and "correcting" animation flips based on player input. This fixes "moving sideways and down causes player to flip back on its feet" animation...
**Issue description:** Current description says "Sets the camera projection to frustum mode (see [PROJECTION_FRUSTUM](https://docs.godotengine.org/en/stable/classes/class_camera3d.html#class-camera3d-constant-projection-frustum)), by **specifying a size,** an offset, and the z_near and z_far clip planes in world space...
**Godot 4.5** **Issue description:** I found an inconsistency between the documentation and the code example on the page: "we have our constructor and destructor defined, but there are two other...
**Your Godot version: 4.5.1 **Issue description: The Visual Profiler documentation doesn't explain what the various categories shown in the profiler are, and some of them are not self-explanatory (e.g. "Prepare...
**Your Godot version:** 4.6.dev3 **Issue description:** The documentation for autoloads in C# reads quite badly: > If the Enable column is checked (which is the default), then the singleton can...
Currently the documentation for the [`_integrate_forces`](https://docs.godotengine.org/en/stable/classes/class_rigidbody3d.html#class-rigidbody3d-private-method-integrate-forces) function explains what it's for but doesn't provide examples on how it might be used, either with or without the [`_custom_integrator`](https://docs.godotengine.org/en/stable/classes/class_rigidbody3d.html#class-rigidbody3d-property-custom-integrator) property activated. Often...
- This closes https://github.com/godotengine/godot-docs/issues/11480.
Just using llvm is enough to cross compile to mac and ios from a linux host, osxcross is not needed at all and is mostly counterproductive. What needs to be...
**Your Godot version:** 4.5 **Issue description:** The fact that you can have uniforms of array types isn't obvious. It is mentioned briefly under 'Arrays' but not under data types or...