Problem With Description of Cubic Bezier Control Point Calculation
Godot version: 4.5 stable
Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3 - P2. Also, the text of the second and third bullets there should probably be reworded as follows:
- Control0 = P1 - P0: Is a vector relative to the first point
- Control1 = p2 - P3 Is a vector relative to the second point
URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/math/beziers_and_curves.html
You're right, the calculation is indeed reversed and should be fixed.
Hi! I am looking to contribute to this repo and am hoping to use this as my first contribution. Do you mind assigning me to the issue? Thank you so much!
@akcortez We usually don't assign contributors to issues, you can just pick one and create a PR. If you link the issue in your PR it will show up as a reference in the issue, so others know there is already a PR created for it.
github documentation about linking a pull request to an issue