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Godot Engine official documentation
When you instantiate a scene in a `@tool` script and add it as child in the tree, it doesn't do the same thing as when you are adding it inside...
This documentation is aimed at new and returning rendering contributors (as well as users wishing to get more information than with Godot's own visual profiler). It aims to describe basic...
Depends on https://github.com/godotengine/godot-contributing-docs/pull/2. The style guides are better hosted on the dedicated contributions docs.
**Your Godot version:** 4.3 **Issue description:** A simple consistency issue which might make the documentation a little confusing : Some properties of _CharacterBody_ specify that they only modify the behavior...
Refactored GDScript code for full static typing compliance In the docs, the GDScript code is dynamically type casted as ``var foo = 12``. I did static type casting for the...
while working on #11217 i was curious if it was possible to add inline code highlighting like we have it for the mod loader docs, and it turns out that...
**Your Godot version:** 4.4.1 **Issue description:** A guide to using the debugger remotely (i.e. exporting a game and running it on one computer, while using another computer to monitor performance)...
**Your Godot version:** 4.3-stable **Issue description:** The latest documentation on how to use the high level multiplayer feature recommends using `get_tree().change_scene_to_file()` to change scenes in a multiplayer game. This often...
**Your Godot version:** https://github.com/godotengine/godot/commit/6dc78c8aa17ad46e701e0c4e7b7632c2f0e098f1 **Issue description:** Update the documentation. > Allow post-import plugins to modify _subresources https://github.com/godotengine/godot/pull/100792 The use case is to write the .import manually. For example, take a...