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Godot Engine official documentation

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When you instantiate a scene in a `@tool` script and add it as child in the tree, it doesn't do the same thing as when you are adding it inside...

bug

This documentation is aimed at new and returning rendering contributors (as well as users wishing to get more information than with Godot's own visual profiler). It aims to describe basic...

content:new page
topic:rendering
area:engine details

Depends on https://github.com/godotengine/godot-contributing-docs/pull/2. The style guides are better hosted on the dedicated contributions docs.

**Your Godot version:** 4.3 **Issue description:** A simple consistency issue which might make the documentation a little confusing : Some properties of _CharacterBody_ specify that they only modify the behavior...

area:class reference
topic:physics

Refactored GDScript code for full static typing compliance In the docs, the GDScript code is dynamically type casted as ``var foo = 12``. I did static type casting for the...

enhancement
topic:gdscript
area:getting started

while working on #11217 i was curious if it was possible to add inline code highlighting like we have it for the mod loader docs, and it turns out that...

enhancement
content:website

**Your Godot version:** 4.4.1 **Issue description:** A guide to using the debugger remotely (i.e. exporting a game and running it on one computer, while using another computer to monitor performance)...

content:new page
area:manual

**Your Godot version:** 4.3-stable **Issue description:** The latest documentation on how to use the high level multiplayer feature recommends using `get_tree().change_scene_to_file()` to change scenes in a multiplayer game. This often...

bug
area:manual
topic:multiplayer

**Your Godot version:** https://github.com/godotengine/godot/commit/6dc78c8aa17ad46e701e0c4e7b7632c2f0e098f1 **Issue description:** Update the documentation. > Allow post-import plugins to modify _subresources https://github.com/godotengine/godot/pull/100792 The use case is to write the .import manually. For example, take a...

enhancement
area:manual
topic:import