godot-docs
godot-docs copied to clipboard
Godot Engine official documentation
Adds illustrated minimum setup tutorials for navigation in 2D and 3D using NavigationAgent nodes with script example.
**Your Godot version:** 3.4.4 **Issue description:** The guide says we'll be adding a new main scene, but the newly created scene with the Button is never made the main scene....
**Your Godot version:** 3.4.5 **Issue description:** The documentation for the UndoRedo class is noticeably sparse, with vague method descriptions (see the [add_do_property()](https://docs.godotengine.org/en/stable/classes/class_undoredo.html#class-undoredo-method-add-do-property) method for an example) and example code that...
Fixes: [https://github.com/godotengine/godot-docs/issues/5665](https://github.com/godotengine/godot-docs/issues/5665)
**Your Godot version:** 4.0 Alpha 13 **Issue description:** `can_handle_object` and `parse_property` are now private. `_parse_property` signature has changed. **URL to the documentation page:** https://docs.godotengine.org/en/latest/tutorials/plugins/editor/inspector_plugins.html?highlight=inspector%20plugin [[If you know how to fix...
In [this page](https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.html), the Scons file is very limited in capability. It cannot compile with custom architectures or MinGW. Here is a better Scons file, tested by me with MinGW...
Split out from https://github.com/godotengine/godot-proposals/issues/1473 based on @m4gr3d's suggestion. Please see answers to remaining questions there. **Describe the feature / enhancement and how it helps to overcome the problem or limitation:**...
**Your Godot version:** v4.0.alpha13.official [59dcddc45] **Issue description:** The code sample in `Control.set_drag_preview()` doesn't use the `@export` annotation. **URL to the documentation page:** https://docs.godotengine.org/en/latest/classes/class_control.html#class-control-method-set-drag-preview
**Your Godot version:** 3.4 **Issue description:** By default when you enter the docs, and when the document you are viewing is scrolled to the top, the scrollable area in the...
Warn about inability of C# editor plugins to cast to custom C# types that have no `[Tool]` attribute
**Your Godot version:** v3.4.4.stable.mono **Issue description:** As a different issue already indicates: [Mono editor plugins can't cast non-tool C# types](https://github.com/godotengine/godot/issues/36395#). Aside from the [general warning about C# being relatively new](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html#introduction),...