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**Your Godot version:** 4.2 **Issue description:** The [Using 3D transforms](https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html) page says in a few places that positive Z is the forward direction in Godot, even though it's really seems...

bug
area:manual

**Your Godot version:** 4.5.1 **Issue description:** In the description of the `@abstract` annotation it says: > If a class has at least one abstract method (either its own or an...

enhancement
area:class reference
topic:gdscript

How to calculate angular velocity doesn't seem to be anywhere in the online doc, and it is very easy to incorrectly assume that they are Euler angles, which happened to...

enhancement
area:manual
topic:3d
cherrypick:4.4
cherrypick:4.5

Updated the suggested way of accesing an integer enum name: replaced creating a Dictionary manually with accessing the name via Dictionary.keys() of a named enum. Also, made a few minor...

enhancement
area:manual
cherrypick:4.4
cherrypick:4.5

**Your Godot version:** 4.5.stable **Issue description:** [Under the 3D part of the manual it talks about the limitations of lights](https://docs.godotengine.org/en/stable/tutorials/3d/lights_and_shadows.html#light-number-limits). However these limitations are not mentioned under the 2D part...

**Your Godot version:** 4.5.1 **Issue description:** As the title says. However, it does appear in the script's auto-complete. **URL to the documentation page:** https://docs.godotengine.org/en/4.5/classes/class_projectsettings.html

discussion
area:class reference

**Your Godot version:** v4.5.stable.flathub [876b29033] **URL to the documentation page (if already existing):** https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html **Issue description:** I am using the save system from the tutorial (with several QoL improvements... but...

**Your Godot version:** Godot 4.5 **Issue description:** I needed to customize the light shaders for a 3D project. Namely, doing custom banded toon shading (the built-in toon shader has one...

enhancement
area:manual
topic:shaders

Only vector float types are allowed for these functions, not scalar floats. - This closes https://github.com/godotengine/godot-docs/issues/11233.

bug
area:manual
topic:shaders
cherrypick:4.4
cherrypick:4.5

…en creating Quaternion In the Interpolating with quaternions section, add the .orthonormalized() function to the creation of the Quaternion. While Quaternion(Basis) usually works fine, it fails when the basis is...