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Godot Engine official documentation
Updating the Docs to reflect the latest in-editor Terminology. PR link of linked issue (merged) for the discussion - https://github.com/godotengine/godot/pull/109234#issuecomment-3588022376
Custom types were more relevant in the early Godot 3.x days, but nowadays, script classes should be preferred whenever possible (i.e. in any non-C# language). - See https://github.com/godotengine/godot-docs-user-notes/discussions/137#discussioncomment-15114992.
**Your Godot version:** 4.6dev5 **Issue description:** GodotEngine switched to d3d for windows builds. The documentation on how to build with directX can be improved: it's offering advanced options without first...
Add Java/Kotlin language link
Since https://github.com/godotengine/godot/pull/108704, the sentence about Flatpak is fully obsolete: 1. All standard Flatpak runtimes contain libdbus; 2. With the addition of support for the XDG Inhibit portal, Godot is able...
**Your Godot version:** 4.5.1 **Issue description:** Currently the documentation only has implementation details for Using a Type Variation via the interface; it would be useful to have a coding example....
* Closes https://github.com/godotengine/godot/issues/112832.
I'm interested in contributing updated images with the new passivestar theme for the docs (and contrib docs), but wanted to know a few things first: 1. Is there even interest...
Work in progress documentation for DrawableTextures feature, which pending review, is estimated to be in 4.6 Dev1. Opening this PR very early for feedback on content and writing so this...