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Godot Engine official documentation

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Updating the Docs to reflect the latest in-editor Terminology. PR link of linked issue (merged) for the discussion - https://github.com/godotengine/godot/pull/109234#issuecomment-3588022376

Custom types were more relevant in the early Godot 3.x days, but nowadays, script classes should be preferred whenever possible (i.e. in any non-C# language). - See https://github.com/godotengine/godot-docs-user-notes/discussions/137#discussioncomment-15114992.

enhancement
area:manual
topic:plugin
topic:editor
cherrypick:4.5

**Your Godot version:** 4.6dev5 **Issue description:** GodotEngine switched to d3d for windows builds. The documentation on how to build with directX can be improved: it's offering advanced options without first...

enhancement

Add Java/Kotlin language link

enhancement
area:manual

Since https://github.com/godotengine/godot/pull/108704, the sentence about Flatpak is fully obsolete: 1. All standard Flatpak runtimes contain libdbus; 2. With the addition of support for the XDG Inhibit portal, Godot is able...

enhancement
area:manual

**Your Godot version:** 4.5.1 **Issue description:** Currently the documentation only has implementation details for Using a Type Variation via the interface; it would be useful to have a coding example....

enhancement
area:manual
topic:gui

* Closes https://github.com/godotengine/godot/issues/112832.

enhancement
topic:gdscript
area:manual
cherrypick:4.5

I'm interested in contributing updated images with the new passivestar theme for the docs (and contrib docs), but wanted to know a few things first: 1. Is there even interest...

enhancement
content:images

Work in progress documentation for DrawableTextures feature, which pending review, is estimated to be in 4.6 Dev1. Opening this PR very early for feedback on content and writing so this...

content:new page
area:manual
waiting on pr merge