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Show handedness in Vector2's angle-related images
Imo the handedness of angles in the documentation images for methods such as Vector2.angle_to should be explicitly shown.
My hope is that this adds visual clarification/intuition that:
- these three methods could return negative angles (counterclockwise)
- the methods are not symmetric (e.g.
a.angle_to(b) != b.angle_to(a)) - Godot's angles increase in clockwise direction (pretty standard in computer graphics, but easy to confuse beginners).