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**Your Godot version:** 3.5.stable **Issue description:** Dear fellow contributors, I'm new to Godot and Game Making and have recently decided to make an open-world game using Godot. I did my...
Swapping references from "RigidDynamicBody2D" to "RigidBody2D" to match the current naming of the node type. *Bugsquad edit: This closes https://github.com/godotengine/godot-docs/issues/6191.*
**Your Godot version: 4.0b** **Issue description: Documentation lists non-existant type** **URL to the documentation page: https://docs.godotengine.org/en/latest/getting_started/first_2d_game/04.creating_the_enemy.html** Documentation references RigidDynamicBody2D, only RigidBody2D exists in 4.0b. Unsure if this is a feature...
### Context While researching an answer for [a Reddit /r/godot question about the `Sequenced` property of `VisualScriptFunction`](https://old.reddit.com/r/godot/comments/fla7gm/hello_im_currently_learning_how_to_use_visual/) I actually figured out how it works, so thought I'd document it here...
As already mentioned in the comments there is no 'yield' in GDNative and additional timers have to be created. I added some comments inside the C++ code to be able...
This commit slightly changes `Main.gd` in the instancing sample, so it works with 4.0. Used the migrate project thing, only had to change 1 thing manually: `export (PackedScene) var Ball`...
This commit simplfies many sentences and rewords many sentences to make them sound more natural. In some places, this commit rewords sentences to make their structure more parallel. The goal...
Update the page to follow the rename of the javascript platform to web for Godot 4. I am unsure how to mention `production=yes` and `use_closure_compiler=yes`, given that the original doesn't...
Supersedes #6044 and #6053. Per discussions on Godot's rocket.chat the content of those two PRs has been combined to replace the existing 3D introduction page and create a 2D introduction...
Resolves https://github.com/godotengine/godot/issues/45638