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Godot Engine official documentation
**Your Godot version:** 3.2.3 **Issue description:** `move_toward(), moves the unit in relation to its own local coordinate system rather than the world or even just scene coordinate system. This may...
**has_method** returns **true** even if node isn't the **master** **is_network_master** returns correct validation.
**Your Godot version:** 3.4 **Issue description:** The documentation currently does not explain how an Android plugin can expose functionality for the Godot code to use, nor how to pass data...
Tutorial PR for the [pseudolocalization feature I'm adding to Godot as part of GSoC](https://github.com/godotengine/godot/pull/49361).
This is an unofficial sequel to #5627, which hasn't been updated in almost 2 months. It's supposed to fix #5625.
Before this change, there was multiple different bug reporting guides. This change removes the guide that was in the docs and replaces it with a note that says to follow...
closes https://github.com/godotengine/godot-docs/issues/5373 It changes line in: `getting_started/step_by_step/files/instanting.zip/Main.gd` ```gdscript - export (PackedScene) var Ball + @export var Ball: PackedScene ```
This PR adds a set of guidelines and recommendation for reviewing and merging pull requests by maintainers and core contributors.
[Alpine.js](https://github.com/alpinejs/alpine) is used on the frontend. The backend is a static REST API generated by https://github.com/Calinou/godot-qa-api-generator. Pages should have a `.. questions-answers:: tag1 tag2` directive at the bottom when relevant....
snake_case is still used by default, but the user can switch to PascalCase if they use C#. This choice is persisted to the browser's localStorage. This helps decrease the cognitive...