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Godot Engine official documentation

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This PR fixes the doctool command in the _Writing custom documentation_ section of the _Custom modules in C++_ page. The example incorrectly contains the `bin` folder as its current working...

Section 5 of the first 2D game tutorial needed a few updates to match renames in the 4.0 beta. Position2D -> Marker2D. PathFollow2D "offset" with .progress_ratio, etc. Issues reported in...

bug

Update code examples to match new argument order following https://github.com/godotengine/godot/pull/61647

bug

**Your Godot version:** 4.0 **Issue description:** There are a few places where things have changed in 4.x. I'm stuck on a few, but appear to be mostly easy fixes? https://docs.godotengine.org/en/latest/getting_started/first_2d_game/04.creating_the_enemy.html...

bug

Hey there this is my first contribution to godot :) Lately I used compute shaders and was missing some documentation, so I decided to write one after I understood how...

enhancement
content:new page
topic:rendering

**Your Godot version:** 4.0 beta1 **Issue description:** The current documentation about importing 3D assets from external tools such as Blender is outdated. It does not cover the new workflow present...

enhancement

There was no definition of an action itself. I also simplified the sentence, "An InputEvent may or may not represent a predefined action" to say that actions are not required...

enhancement

**Your Godot version:** latest version of docs **Issue description:** In the latest version of the Godot Docs, there are no tutorials for XR *except* for the basic XR setup (covered...

enhancement
topic:xr

**Version** 3.4 and later **Issue** The example scripts on the [Singletons (AutoLoad)](https://docs.godotengine.org/en/stable/tutorials/scripting/singletons_autoload.html) page used pascal case instead of snake case as recommended by the [style guide](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html). **Fix** Rename scripts to...

bug

**Your Godot version:** 4.0 beta-1 **Issue description:** Official docs for 4.0/latest mention `SceneTree.set_input_as_handled()` in input HowTo tutorials, but it doesn't exist anymore. Also, there's no mention of a method to...

bug